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Death Watch Bunker - SWG Quest Walkthrough

From The LNR Book of Knowledge

(Redirected from Death Watch Bunker)

The Death Watch Bunker (DWB) is on Endor at (-4680, 4330), approximately 4km from the Smuggler's Outpost.

  • In order to enter the Bunker complex itself, a member of the group has to unlock the door found at Mappoint 2. In order to unlock this door, you have to have spoken to Boba Fett, who can be found inside the Throne Room of Jabba’s Palace at Tatooine (-5856,-6183). If one group member can unlock the door, the entire group gains access.
  • There is no "mission" or "quest" from Boba Fett - having the conversation with him about the DWB simply allows you to enter at will from then on for the life of your character. Think of it like an invisible badge.
  • Mobs in the bunker will respawn! The respawn timer is 10 minutes.
  • All key spawn events include 3 waves of mobs, and the third wave will include the named characters carrying the keys noted below.
  • All key spawns take 10 minutes before a second one can be called if you have multiple groups or are farming keys for your crafters to go in later.


DWB Map
DWB Map
DWB Map 2
DWB Map 2

Contents

Preparations

You need to prepare yourself and your team. Select a team that is willing to work towards the end goal of the bunker – crafting an item. Make sure the team understands that it will take time, work and dedication to conquer this dungeon. Many hours can be spent within the bunker. Let’s start with the professions your team should be based on. Currently, this dungeon does NOT require more than one 8 person group. Even a group of less than 8 (as little as 3 or 4) - if well organized and willing to go slowly - can complete the DWB. In fact, a Jedi who is very careful and makes frequent use of Saber Block or Ranged characters experienced at kiting can solo the DWB now.


The Group and Their Jobs

Before you start, you have to make sure that everyone in the group knows their job.

Medics

  • A Master Medic with area heals and the ability to /revive is very helpful for the success of a group. If taking more than one group, divide your medical staff evenly between the teams.
  • This job is very demanding, as you need to make sure that everyone stays alive. NOTE: Be wary of throwing area heals, as the 'hate' system will make you a primary target!

Everyone else Stick to the group. Try not to go more than 10m away from the leader, unless you are specifically told to. Follow the group leaders directions regarding which mob to focus on.


What to bring

  • Armor: Recon is the best bet, as 90%+ of the damage dealt is Energy. PSGs are a great idea if you aren't using a modded belt, and better than 99% of the modded belts you might have.
  • Foods: Mandalorian Wine, Breath of Heaven
  • Spices: If you can still find any, Neutron Pixie and/or Muon Gold can be very handy for emergencies


Surviving the Bunker

Getting inside the locked doors and entering the mines

Move your way down to Mappoint 2 and unlock the door from the terminal.

  • If anyone who hasn't spoken to Boba Fett tries to use the terminal, the alarm will go and mobs will spawn on top of you.

Stick close, and move your way down to Mappoint 4. Note that there’s a loot-bin at Mappoint 3, but just touching it will spawn a SBD.

Once you get to Mappoint 4 and have the area cleared (good time for a quick rest here), use the door terminal and alert security.

Rageon Vart: This guy will spawn inside the room close to Mappoint 4 with a few mobs. He is the one carrying the key needed to unlock the door at Mappoint 4. Once you kill him and loot the key, wait until the leader gives the command to open the door as you may need to aquire additional keys for other groups.

Continue to Mappoint 7 using the shortest route possible. Once you get to Mappoint 7 you can choose 2 ways: either continue straight ahead through the room across from the way you came, or you take the door in the upper right corner inside that room (Eastern corner on the map). Basically, you need to get to Mappoint 9. If you take the door at the upper right corner at Mappoint 7 and continue ahead until you get to Mappoint 11, you can access the Control Terminal (Mappoint 9) from the back. This saves precious time and effort, as you can avoid fighting 2-3 SBD’s. At Mappoint 11, there’s a coalbin. Just touching it will spawn a SBD.

Alert security at Mappoint 9 with the door lock terminal to spawn a squad of nasties, including this guy:

Klin Nif: This is the guy that holds the key for the second locked door. (Mappoint 12). He will spawn at Mappoint 8. Again - wait until the leader gives the command to open the door, as you may need to aquire additional keys for other groups.

If you intend to kill the Overlord at Mappoint 28, you should proceed into Mappoint 17. I'll explain this later

Move to Mappoint 22 and you’ll meet the last locked door. Move backwards thru Mappoint 23, to Mappoint 24. Alert security at Mappoint 24 and move back to Mappoint 23. This is the hardest of the key-spawns: security will consist of 2 SBD’s, 4 Death Watch Wraiths and this dude:

Fenri Dalso: Kill him and the mobs with him, loot him for the key and then move back towards Mappoint 24. Once again - wait until the leader gives the command to open the door, as you may need to aquire additional keys for other groups. Proceed towards Mappoint 22 where you enter the mines.

As soon as you enter The Mines, you will get a message saying “The poisonous Alum fumes burns your lungs, leaving you gulping for air”. This is unavoidable without the enabling the ventillation system or use of a Re-breather, which is a separate crafting quest in the DWB (see below). The Alum Fumes will decrease everyone's Action and Health, so consider activating the ventilation system and/or obtaining an Enhanced Rebreather before entering the mines (see the second post in this thread for details). Note: Traders who enter the mines with no rebreather and without the vents turned one will have their health zapped to zero periodically, but will NOT incap or die from the fumes. Equipping re-breathers will no longer un-equip helmets, except the Mandalorian Helmet which serves the same purpose.


The Death Watch Overlord

The Overlord drops the Jetpack Stabilizers. It’s a 100% drop chance, and may be more than one. He also drops a Blood Vial (explanation in the next post for the Imperial faction quest). If all you are after is killing the Overlord you don’t need to enter the mines at all or get the third key at Mappoint 24.

NOTE: If at all possible, arrange to take the Imperial Quest, as it is possible that the Overlord will not spawn without someone in the group having it.

As mentioned earlier, to get to the Overlord you take a pit stop at Mappoint 17 where there is a Voice Control Terminal. This terminal controls the Astromech bomb droid in the center of the room below. All players MUST avoid spatial chat while one person directs the droid using voice commands (spatial chat). Examine the terminal for the list of commands and move the droid to Mappoint 26. There’s some Debris there, which prevents you from getting thru the door at Mappoint 28.

Now... when the droid is in front of the debris, you detonate it. Use of these five voice commands will work as long as you pause long enough for the droid to finish each move individually: Forward 10, Forward 10, Left 10, Left 3, Detonate.

Make sure to wait for the droid to finish moving before making your next command. Now the team needs to haul their butts to Mappoint 26 to enter the room. NOTE: you MUST use this droid as conventional bomb droids or other attacks will not work on this debris.

There’s also an Overlord at Mappoint 31, but to my knowledge he only ever drops a single Stabilizer. This 2nd Overlord does not require the Imperial quest, but does require killing a bunch of mobs that will agro around him. It is possible to kill both Overlords and guarantee at least two Stabilizers.


Crafting in the DWB

This assumes the group has all the necessary components and has gotten through all of the keyed doors. Post-NGE, a combat team can farm an extra set of keys and hand them to a Trader, who can then waltz right in and make your item with no agro.

In the actual crafting process, these items are needed to create the schematics ONLY for the armor, or the completed jetpack. To open the crafting room doors, each Trader will need an Alum Minerals and a piece of armor they're capable of crafting - for example, an Engineer would need a BH Helmet or Bracer.


Required Traders

DWB crafting is broken down into two essential portions: Jetpacks and Mandalorian appearance schematics. The armor schematics are divided more-or-less evenly between the Engineering, Domestics, and Munitions Trader sub-professions.

Trader - Engineering Specialty

Required to open the door to the Droid Engineer crafting room, as well as for Jetpack crafting and the production of schematics for Mandalorian armor Helmets and Bracers, in addition to the Enhanced Rebreather.

Trader - Munitions Speciality

Required to open the door to the Armorsmith crafting room, as well as for making Mandalorian chestplates, biceps, and boots.

Trader - Domestics Speciality

Required to open the door to the Tailor crafting room, as well as for making Mandalorian leggings, gloves, and belts.


Jetpack

Items needed to craft:

  • Jetpack Base
  • Ducted Fan
  • Fuel Dispersal Unit
  • Injector Tank
  • Jetpack Stabilizer
  • Alum Minerals

Go to Mappoint 34. Make sure that your Master Trader - Engineering has the looted BH armor part needed to open the door. Also make sure that you have all the items needed for the Jetpack (described in “Items needed for Crafting”).

Upon arrival at the door to the Crafting Room get your Trader - Engineer to unlock the door using the terminal next to it. As soon as he/she unlocks the door, you have 5 MINUTES INSIDE THE ROOM before everyone inside will get teleported out to the entrance of the bunker!

It is critical to note that if you take more than 1 crafter in separate groups, you MUST wait at LEAST 5 minutes before sending the next Trader - Engineer into the forge room... otherwise, the 5 minute timer from the previous team will kick in and warp out the next team, regardless of whether they have even started crafting or not. Basically, the 5 minute warp timer kicks in for ANYone who is in that room...

Move inside the room and go up the stairs to the 2nd floor. The Trader - Engineer moves to the Jetpack Crafting Droid / Mandalorian Forge on that floor. Put the items into the Jetpack Crafting droid (this is simply drag ‘n’ drop). As soon as he/she drops in the first item into the droid, mobs will spawn, but they will not agro the Trader.

Once the crafter has dropped all items into the Droid (order is unimportant), use the Mandalorian Forge next to the droid (looks like a Bounty Hunter Terminal). After dropping the last item into the droid, the Trader - Engineer can continue clicking the terminal, getting a system message that says "not ready" until about 30 seconds later when it will activate a pop-up window with the option to "Continue". Select "Continue" and again click for about 30 seconds until another pop-up activates with an option to "Complete". Select “Complete", and after another 5-10 seconds the Trader - Engineer and anyone grouped with them in the room will be teleported outside of the bunker with the jetpack deed in the Trader - Engineer's inventory.

  • The Jetpack functions like any other vehicle. It goes into your datapad as a vehicle deed. You cannot shoot from it. It is targetable and only has 1500 points, so it can be one-shot disabled! Not to worry, though - jetpacks can be repaired even when fully disabled, just like BARCs and AV-21s. It has the speed and terrain negotiation of a BARC or AV-21, and can drive over lava on Mustafar just like a Skiff! Once you call it, you will automatically mount it. If you dismount, it will also store instantly. It can not be customized (painted).


Mandalorian Armor Schematic

Items needed to craft:

  • a Binary Liquid
  • a Protective Liquid Coating
  • an Alum Minerals
  • a piece of looted Bounty Hunter armor corresponding to the Mandalorian schematic you want to have crafted (possible pieces are Helmet, Chest, Leggings, L Bicep, L Bracer, R Bicep, R Bracer, Boots, Gloves, and Belt)

This is how to craft a Mandalorian Armor Helmet schematic. If you want to craft another armor schematic it’s the same procedure, just in a different room and with a different Crafting discipline and associated looted BH armor parts.

Make sure your Trader has the items needed to craft the Helmet (as described earlier). Move your group towards the Droid Engineer's Crafting Room (Mappoint 34). Unlock the door, and move up the stairs to the 3rd floor. Once the door is unlocked, YOU HAVE 5 MINUTES INSIDE THE ROOM! When a player begins crafting Mandalorian armor, they will now get a message letting them know that the 5 minute timer has started. The amor components are then dropped on the crafting droid (dropping the items is a simple "drag and drop" from the Trader's inventory onto the droid).

Once the Trader has dropped all items into the Droid (order is unimportant), they use the Mandalorian Forge next to the droid (looks like a Bounty Hunter Terminal). After dropping the last item into the droid, the Trader can continue clicking the terminal, getting a system message that says "not ready" until about 30 seconds later when it will activate a pop-up window with the option to "Continue". Select "Continue" and again click for about 30 seconds until another pop-up activates with an option to "Complete". Select “Complete", and after another 5-10 seconds the Trader will be teleported outside of the bunker with the Mandalorian Armor schematic in their inventory.

  • Only the Trader will be booted out after crafting a piece of Mandalorian Armor. The rest of the group will be left inside the crafting room. However, you will only be allowed 5 minutes inside the crafting room. Once those 5 minutes has passed, the ENTIRE group will be booted out to the bunker entrance. So you don’t have to fight your way out!
  • There is a bug where Armorsmiths do not get warped out when they finish crafting. It is EXTREMELY unwise to use this time to try to craft a second item, as the 5 minute timer will still send you outside of the bunker. CSRs will not give your your parts back!


Quests

Several Quests are available in the DWB

The Foreman’s Quest (Miners Quest)

Once you have entered the mines, move towards Mappoint 30 and talk to the Foreman to begin the quest. When talking to the Foreman, he will tell you to locate Haldo.

Haldo is a Crazed Miner and can be found by doing a /target Haldo command, and is normally near Mappoint 32. Locate Haldo, and get the person with the quest to attack him. When you attack Haldo he becomes “white” and you can now talk to him. You have two options at this point:

You can kill Haldo and loot him to get a Dirty Battery. This loot drop used to be sporadic (at best), but post-NGE I have been told it is 100%. If you are able to loot a Dirty Battery, you will save some significant time, and a combat player can kill Haldo for a grouped Trader or Entertainer, but if you don't want to take a chance on not looting the battery, you can do the following:

If you choose to talk to Haldo instead of killing him, he will ask you to help him with his sickness, and you need to go get the Alum Sickness Cure for Haldo. The cure is found at Mappoint 6, and be aware that this part of the quest has a timer. You need to talk to the Medical Droid at Mappoint 6, and return with the cure to Haldo within 1 hour! You have already unlocked all the doors, so you just need to move to Mappoint 6 using the shortest way possible and back again. Of course you have to deal with the mobs that you meet on the way. Once you return to Haldo with the cure he gives you a Dirty Battery in return.

Return the Dirty Battery to The Foreman at Mappoint 30. He will then tell you to clean it. Move to Mappoint 5 and talk to the Workshop Droid. The droid will then replace the Dirty Battery with a clean one. Deliver the Clean Battery to the Foreman at Mappoint 30.

He will then tell you to go and set the Water Pumps. The Water Pumps are located at Mappoint 13, 14, 15 and 16. Move your group to the Pumps, and you will see 4 terminals. Switch the terminals so the lights are all glowing GREEN.

This is the basic layout of the water pumps room:

 --------------------------------------
 |                 A      (enter) -----
 |                 *                  |
 |                                    |
 |D      *              *         B   |
 |                                    |
 |                *                   |
 ---              C                   |
 -------------------------------------

Pressing the switch marked A B C or D will change the following associated red and green lights from whatever color they are to the other.

A = A D

B = B C

C = B C D

D = A C D

The Foreman's Quests can be done in stages... you simply have to finish the immediate "assignment" within the time limit. You can leave with Haldo's cure and come back another time to heal him... but in that case you usually have to speak to the Foreman to respawn Haldo first. You can also leave the bunker with the dirty battery and get it cleaned on the next trip. You can also leave with the clean battery and deliver it to the Foreman on a separate trip. Finally, you can set the pumps to green and leave (or die) and come back another time to speak to the Foreman who will confirm you were successful and award you the Alum Minerals.

Post-NGE, you have a couple of options to get a Trader (any specialization) or Entertainer through the Foreman's Quests...

but the best in my opinion is to take the non-combat toon to the mines as a part of a combat team. After you speak with the Foreman to start the quests, you find Haldo and simply have one of the combat players kill him for you, then let the Trader / Entertainer loot him. (is this still true?)Cohav

Upon completion of the Foreman’s Quest you will receive the Alum Minerals by speaking to the Foreman, and can get additional Alum Minerals from him every 3 days for the life of your charachter.

Factional Quests

Both Rebel and Imperials have Factional quests inside the bunker.

The Rebel Quest is found by talking to Lutin Nightstalker in Coronet. Lutin can be found straight out from the front of the Capitol Building steps, behind a fountain: waypoint (-213, -4445). You need to be Rebel Combatant to get the mission, so beware of Stormtroopers in the vicinity. Once you have taken the mission, you can go on leave without loosing the mission. For the Rebel quest, the person you need to talk to inside the bunker to complete it is at Mappoint 29. The reward is 487 credits. No badge, no loot item or prize... but those 487 credits will be well earned! Also - note that you don't have to be a Rebel, nor do you need the mission, to get the reward.

For Imperials, you can obtain a mission to get a blood sample from the Mandalorians to make some improved Stormtroopers. This blood sample is the Blood Vial I mentioned in the Overlord section. The mission is started by talking to Commander D’krn at Bestine (-1158,-3526). Again - you must be a Combatant to take the quest, but you can then go on leave without loosing the mission. The reward for returning the Blood Vial to him is 500 faction points, so the real value in getting this mission is to ensure that the Overlord will spawn in order to loot the Stabilizer(s) as well as get the badge associated: "Bane of the Overlord". In order to get the badge you must do some damage to him and be in the group that collectively does the most damage. NOTE: You may repeat the Imperial mission over and over by visiting Commander D'Krn again, refuse the mission, and then take it again. Be careful to NOT have the Blood Vial in your inventory or you will complete the mission permanantly!

Rebreather Quest

The rebreather quest allows you to create a refitted rebreather that - when worn - will alleviate the negative effects of the alum fumes in the mines.

You need a Trader with the Engineering II level to be able to build the rebreather in the room with the workbenches. You will need the Alum Gel Pack (DWB loot) for each enhanced filiter you want to make.

There are two things inside the crafting room they will use: one is a filter dispenser, and you will use it to get a filter. You will only be allowed one of these, but after you use it you can get another. Now that you have a gel pack and a filter you can use the work bench right beside the dispenser to combine the items to form an enhanced rebreather filter.

The enhanced rebreather filters are tradeable... so trade them off to whoever wants to refit their rebreathers. NO skills or profession are need to modifiy the rebreathers with the enhanced filters - simply target the workbench and use the radial to refit the rebreather. The rebreathers are now also tradeable before or after a refit.

NOTE: The rebreather no longer takes the place of a helmet when worn. Also, Mandalorian Armor Helmets work just like a rebreather.

Turning on the Ventilation for the Mines

You can also turn on the Bunker ventilation systems by talking to the NPC in the rebreather crafting room. An R-unit droid will spawn. Follow the droid in to the next room and protect it by killing the mobs that spawn. The droid CAN BE ATTACKED by "friendly fire" and accidentally destroyed, so make SURE to not allow anyone to use area attacks. The droid will putter about the room and eventually fixes the vents. This only turns the vents on for an hour, so while this makes a big difference in the mines for those not wearing enhanced rebreathers, it is also important to get the third keys FIRST, and only then activate the ventillation system.


Valuable DWB Loot

The loot drops in the bunker are apparantly very rare. Some servers are reporting mild success, others have complained that they are not seeing the jetpack components, binary liquid, or protective liquid coating at all.

  • Jetpack Stabilizer: Death Watch Overlord ONLY – 100% dropchance.
  • Ducted Fan: Random loot in the DWB.
  • Fuel Dispersal Unit: Random loot in the DWB.
  • Injector Tank: Random loot in the DWB.
  • Jetpack Base: Randomly spawned Black Suns - loot. ONLY OUTSIDE the Bunker
  • Alum Minerals: Quest reward from The Foreman’s Quest.
  • Binary Liquid: Random loot from Wraiths and Bloodguards in the DWB (also reports of Ghosts dropping these, but unconfirmed)
  • Protective Liquid Coating: Random loot Wraiths and Bloodguards in the DWB (also reports of Ghosts dropping these, but unconfirmed)
  • Rebreather: Random loot in the DWB and Geonesian bunker.
  • Alum Gel Pack: Random loot in the DWB
  • Bounty Hunter Armor: Randomly spawned Black Suns - loot. ONLY OUTSIDE the Bunker
  • NOTE: Pre-CU BH Armor was all converted to "crafted". However, you can select each piece and use the radial menu to "disassemble" the armor. This will convert the armor to the "loot" version, and make it a viable component for Mandalorian armor or serve as the Bracer or Helm necessary to be in the inventory of your Trader - Engineer to gain entry to the jetpack forge room. Be aware that you cannot wear the loot version! Though the converted "crafted" versions have crappy stats, it is at least fun for "costume" purposes. Best bet is to NOT convert your armor until you are literally leaving on a Mandalorian Armor crafting expedition.
  • TIP: If you have trouble figuring out whether you have two left bracers/biceps or two right, look at them in your inventory. If they are both left (or both right), they will have the same rotation... if not, they will rotate differently. Of course, item rotation must be turned on in your Options menu! (Thanks to Mebi for this tip!)


DWB MOBs

  • Battle Droid - CL 87, Silver Elite
  • Black Sun Assassin - CL 88, Silver Elite
  • Black Sun Guard - CL 87, Silver Elite
  • Black Sun Henchman - CL 85, Silver Elite
  • Black Sun Thug - L 85, Silver Elite
  • Death Watch Bloodguard - CL 89, Silver Elite
  • Death Watch Ghost - CL 88, Silver Elite
  • Death Watch Overlord - CL 89, Double-Gold Elite
  • Death Watch Wraith - CL 88, Silver Elite
  • Fenri Dalso - CL 88, Silver Elite
  • Klin Nif - CL 88, Silver Elite
  • Miner - CL 85, Silver Elite
  • Mine Rat - CL 83, Silver Elite
  • Rageon Vart - CL 88, Silver Elite
  • Scientist - CL 85, Silver Elite
  • Super Battle Droid - CL 87, Double-Gold Elite
  • Technician - CL 85 Elite

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