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Droid Commands

From The LNR Book of Knowledge

Droid commands are flight computer/astromech subroutines that affect starship component performance. The droid command used determines which component is affected and to what degree the component is affected. Droid commands are stored within the droid and remain with the droid should it be removed from the ship.

Astromech/Flight Computer Data Storage and Speed

  • Level 1: 20 capacity
  • Level 2: 40 capacity
  • Level 3: 70 capacity
  • Level 4: 110 capacity
  • Level 5: 125 capacity
  • Level 6: 150 capacity

Most droid commands, unless otherwise stated, will execute in (Interface Speed * Level of Command) seconds. That is, with a 15.0 speed interface, level 1 commands take 15 secs, level 3 take 45, level 4 take a minute. Overload routines of all levels were tested to take (Interface Speed * 5) seconds, either by bug or design. Droid commands will not "wear out" over time like ground-side buffs, but last until reset by a pilot command, death/ejecting, landing on a planet, or being overridden by another droid command.

Contents

All Pilot Factions

  • Mute Droid Data Size: 5 - Keeps your droid from making random noises

Rebel

  • Shield Normalization Data Size: 5 - Redistributes shields to 100%/100% of normal hitpoints and regeneration rate

Shield Front/Rear Adjustment

  • Light Data Size: 5 - Redistributes shields to 120%/80% of normal hitpoints and regeneration rate
  • Moderate Data Size: 10 - Redistributes shields to 150%/50% of normal hitpoints and regeneration rate
  • Heavy Data Size: 20 - Redistributes shields to 175%/25% of normal hitpoints and regeneration rate
  • Extreme Data Size: 25 - Redistributes shields to 190%/10% of normal hitpoints and regeneration rate

Shield Front/Rear Reinforcement

  • Light Data Size: 5 - Redistributes 25% of existing power from one shield bank to the other
  • Moderate Data Size: 10 - Redistributes 50% of existing power from one shield bank to the other
  • Heavy Data Size: 20 - Redistributes 75% of existing power from one shield bank to the other
  • Extreme Data Size: 25 - Redistributes 100% of existing power from one shield bank to the other

Emergency Shields All the surplus energy is lost. Command time is 3*droid interface command speed.

  • Front Data Size: 35 - Redistributes 75% of existing power from back shield bank to front and 75% of remaining capacitor energy to front shield.
  • Rear Data Size: 35 - Redistributes 75% of existing power from front shield bank to back and 75% of remaining capacitor energy to back shield.

Freelancer

  • Reactor Stabilization Data Size: 5 - Resets reactor to default settings

Reactor Overload

  • Level One Data Size: 5 - Increases reactor output by 15%
  • Level Two Data Size: 10 - Increases reactor output by 30%
  • Level Three Data Size: 20 - Increases reactor output by 60%
  • Level Four Data Size: 25 - Increases reactor output by 90%

Capacitor Overload

  • Level One Data Size: 5 - Maximum energy increased 25%, recharge rate increased 50%
  • Level Two Data Size: 10 - Maximum energy increased 50%, recharge rate increased 100%
  • Level Three Data Size: 20 - Maximum energy increased 75%, recharge rate increased 200%
  • Level Four Data Size: 25 - Maximum energy increased 100%, recharge rate increased 300%

Capacitor to Shield Shunt (Shunt commands take substantially less time than overloads; using Shunt 4, my droid is ready for a new command before my capacitor has recharged its energy)

  • Level One Data Size: 5 - Converts 25% of remaining capacitor energy to shield energy
  • Level Two Data Size: 10 - Converts 50% of remaining capacitor energy to shield energy
  • Level Three Data Size: 20 - Converts 75% of remaining capacitor energy to shield energy
  • Level Four Data Size: 25 - Converts 100% of remaining capacitor energy to shield energy

Imperial

  • Weapons Normalization Data Size: 5 - Resets weapons to default settings

Weapons Overload

  • Level One Data Size: 5 - Increases weapon damage by 50% and energy per shot and reactor drain by 43% (n/.7)
  • Level Two Data Size: 10 - Increases weapon damage by 100% and energy per shot and reactor drain by 100% (n/.5)
  • Level Three Data Size: 20 - Increases weapon damage by 150% and energy per shot and reactor drain by 333% (n/.3)
  • Level Four Data Size: 25 - Increases weapon damage by 200% and energy per shot and reactor drain by 1000% (n/.1)

Engine Overload

  • Level One Data Size: 5 - Increases maximum speed and turning rates by 10% and reactor drain by 43% (n/.7)
  • Level Two Data Size: 10 - Increases maximum speed and turning rates by 20% and reactor drain by 100% (n/.5)
  • Level Three Data Size: 20 - Increases maximum speed and turning rates by 30% and reactor drain by 333% (n/.3)
  • Level Four Data Size: 25 - Increases maximum speed and turning rates by 40% and reactor drain by 1000% (n/.1)

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