From The LNR Book of Knowledge
The Hermit
If you want to start these series of quests, you must first talk to the hermit located at (10 -218) on Tatooine, at the bottom of the Squill Cave. The Squill Cave has been beefed up since last time. There are a lot more MOBs with more protection and HAM. Bring a friend if you dont want to burst run from room to room.
The hermit talks about how we live in some dark times with the Empire ruling the galaxy.
After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you.
Hermit's Quest
You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (-140 -269).
After you hand over the squill skull (that is non-tradable/non-droppable) he gives you hints on where to find each one of these quests.
Hermit wishes you well
Mark of Altruism
The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly south of Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map.
Spawn found at:
- 2123 1291
- 2470 1394
- 2511 1357
- 2439 1294
- 3196 1272
- 3303 1107
- 2123 1291
- 2494 1714
- 2545 1741
- 2778 1507
- 5100 800
- 2168 1293
- 2488 1676
- 3640 -44
- 1839 966
- 2570 1164
- 2478 687
- 1003 1240
- 2560 1324
- 2437 1421
This guy can be very hard to find. Once he spawns in the desert, he likes to walk around. After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item.
If you ask for the location to where the farmer thinks they are being held (6522 -1350), you must go to the cave and free them. After talking to him, he takes a few steps then despawns. This cave is not a walk in the park (as hard as the new squill cave). There are Sennex NPC that have up to 9k HAM that repsawn in a matter of seconds. I would say that a fully buffed and armored TKM would do just fine.
Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).
The repsawn time at this cave is nuts. There is always something popping up after you think you killed it. Watch your back and move quickly. Leaving seems to be a lot harder then entering. Once at the exit of the cave (don't burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item.
Reward: Mark of Altruism
Mark of Intellect
The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around Tatooine.
Spawn found at:
- 58 -5373 Anchorhead
- 3483 -4644 Mos Eisley
- -1364 -3641 Bestine
- 1544 3123 Mos Entha
- 3795 2388 Mos Taike
- -2892 2200 Mos Espa
Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captain). The bounty hunter tells you that one of these smugglers are his mark, but doesn't know what smuggler it is. Its your job to question them and find out who is the bounty hunters mark.
When looking for the Bounty Hunter's mark, ask each smuggler "What do you know about the other smugglers?". The Bounty Hunter's mark will say one of the these three things "Don't trust XXX and XXX, both of them are lying." or "I overheard XXX and XXX talking earlier. They are both liars, don't trust either of them." or "I know that XXX and XXX are both liars. Don't listen to a word they say."
Reward: Mark of Intellect
Mark of Courage
The hermit tells you about a beast terrorizing the world. This isn't that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it.
Spawn found:
- -861 4557
- -159 5040
- -1264 5379
- -695 4506
- 16 4068
- -533 4314
- -1023 5214
- -318 4477
- -443 4970
- -1183 4647
- -575 4985
- -1618 5272
- -97 5025
- -471 4715
- -991 5887
- -998 5240
- -500 4600
- -1131 6185
Once you found it, kill it. You will get a message that you spotted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item.
- NOTE: Once you kill it, it will spawn 3 more times in that same location. So once you kill it, let someone else know where it spawned so they can get it also.
Reward: Mark of Courage
Mark of Honor
The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) somewhere around Tatooine. This seems to to be the hardest spawn to find out of all the quests. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader). The pirates should have around 5k HAM and the leader should have about 11k HAM.
These guys aren't hard at all. If your a master in any combat profession, the 2 pirates should fall in a few hits. The leader is a little harder, but he doesn't last longer then the pirates. After you start attacking the leader, he will turn white once 1/3 of his HAM is gone.
Spawn found at:
- 4650 -3860
- 4091 -4310
- 4835 -4845
- 5946 -5233
- 6390 -5220
- 5966 -5224
- 5513 -5362
- 4467 -5192
- 5267 -4349
- 6377 -4623
- 5912 -5139
- 4704 -4399
- 4612 -3969
- 4614 -4978
- 6337 -5325
- 4373 -3956
- 5930 -5933
- 6144 -4800
The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them.
Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she trapped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes.
When you go downstairs, there's is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife wont let them go. They will ask if you could distract the wife while they make an escape.
If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, its your lucky day. You get to see the pirates being dragged away for questioning.
After you watch the pirates leave, you will receive the Mark of Honor Badge and item.
Reward: Mark of Honor
Mark of the Hero
After you have completed the 4 quests, return to the hermit for your finished item.
Reward: Mark of the Hero - Ring with a self-resuscitating effect (50 charges, 23-hour cooldown)